Nolan Grant

Game Designer​

Design Challenge: Create a responsive fighting game character controller that allows for omni-directional movement in 2d that uses only 1 button per player

Design Challenges: Create a novel movement system in which players swing from grappling hooks, supporting the player fantasy of embodying a ninja, and making the game accessible to new players

Design Challenge: Create a gameplay environment that promotes “Co-opetitionencouraging players to help their team, but also to betray teammates for personal gain

Design Challenge: Create a game in under 48 hours following the theme “Repair”