Design Challenge: Create a responsive fighting game character controller that allows for omni-directional movement in 2d that uses only 1 button per player
Design Challenges: Create a novel movement system in which players swing from grappling hooks, supporting the player fantasy of embodying a ninja, and making the game accessible to new players
Design Challenge: Create a gameplay environment that promotes “Co-opetition” encouraging players to help their team, but also to betray teammates for personal gain